Card marking 

Card marking is the process of altering playing cards such that the suit, rank or both are only apparent to the person marking the cards (or potentially another conspirator) usually for the purpose of cheating at cards by card sharps. To be effective, the distinguishing mark or marks must be done on the obverse side which are normally uniform. Card marking is often used to cheat when gambling or for card tricks, though many casinos, particularly those in Las Vegas, punch holes through the middle of cards they sell to tourists to prevent cheaters from returning to the game tables after buying the cards, and then slipping the favorable cards into their hands when playing.

Marked cards can be used regardless of who shuffles and deals the cards. However, some more sophisticated marked-cards scams involve additional manipulative skills to steer the cards into the correct positions once the desired cards have been indentified.

Historically, the first attempts to mark playing cards involved bends, crimps and tiny bumps that are called blisters (and resemble the Braille script). Later, when the first back-designs appeared on the backs of playing cards, cheats began altering the design on the back of a deck of cards. Hustlers have tried using various inks, pigments, scratches, etc. to add or remove lines/patterns from the back of the card design. Some varieties of card marking include block-out work, cut-out work, scroll work, shade work, tint work, etc.clarify

However, more recently science and technology have also enhanced marked card techniques. The most state-of-the-art technologies are variations of "shade" techniques.clarify These new technologies are the most deceptive and futuristic methods for marking cards. Traditional block-out and/or cut-out workclarify have the disadvantage that they must be read "close-up" because the marks are small. On the other hand, another advantage of luminous and juice marked card technologyclarify is that they can be read close-up or from across a table.

Shade technologies:

Video-luminous does not have to be used for cheating. They may be used for magic or a poker house or person who may want to analyze a card game after the fact. If collusion is suspected, the recorded images of the marked cards may be played back later to detect any unusual play. If a player consistently folds a good hand when a partner plays a better hand, then it can be assumed that collusion is taking place in the game. Since these marks cannot be seen by the human eye, there is no chance of detection of the marks, even by knowledgeable players, during the game.

Detecting marked cards

1) Perform the "gamblers riffle test" (also known as "going to the movies.") This test basically allows a person to detect most marked decks by simply riffling the cards. Looking at the back of the cards while they are being riffled, the marks will dance around the back of the cards like an old-fashioned cartoon. The riffle test is less effective for detecting cards marked with luminous and juice.

2) Reflect light off the back of the card. Cut-out-work (scratches or white ink) will display, as well as many inks or solutions tend to dull the finish on playing cards because they are alcohol based. Only the highest quality solutions will not burn the finish of cards. Placing a drop of alcohol on a card then looking at the finish by reflecting light off the back reveals the burn/dulling effect that these cheap solutions can cause.

See also

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