Crowd simulation 

Crowd simulation is the process of simulating the movement of a large number of objects or characters, now often appearing in 3D computer graphics for film.

The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones.

Animators typically create a library of motions, either for the entire character or for individual body parts. To simplify processing, these animations are sometimes baked as morphs. Alternatively, the motions can be generated procedurally - i.e. choreographed automatically by software.

The actual movement and interactions of the crowd is typically done in one of two ways:

The most notable examples of AI simulation can be seen in New Line Cinema's The Lord of the Rings films, where AI armies of many thousands battle each other. The crowd simulation was done using Weta Digital's Massive software.


Crowd simulation can also refer to simulations based on group dynamics and crowd psychology, often in public safety planning. In this case, the focus is just the behavior of the crowd, and not the visual realism of the simulation.

See also

Computer graphics portal

External links