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Kingdom of Loathing |
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The Kingdom of Loathing
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![]() The KoL logo. "An Adventurer is You!" (quote spoofing Pro Wrestling) |
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| Developer(s) | Asymmetric Publications |
| Publisher(s) | Asymmetric Publications |
| Distributor(s) | Asymmetric Publications |
| Designer(s) | Zack "Jick" Johnson Josh "Mr. Skullhead" Nite |
| Platform(s) | Web browser |
| Release date(s) | February 11, 2003 |
| Genre(s) | Turn based RPG |
| Mode(s) | Single player with some multiplayer interaction |
| Media | Internet |
| System requirements | Web browser, Internet access |
| Input methods | Keyboard, Mouse |
Kingdom of Loathing (KoL) is a humorous, browser-based, multiplayer role playing game, designed and operated by Asymmetric Publications, including creator Zack "Jick" Johnson and writer Josh "Mr. Skullhead" Nite.1 The game was released on 23 February 2003. Because content is still being added frequently the game is still considered unfinished and officially remains in open beta.2
It is notable for its use of hand-drawn stick figure graphics and writing characterized by surreal humor, word play, parody and references to pop culture. In KoL, players fight monsters for experience, meat (the game's currency), and items, through a turn-based system. Players also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, and organize themselves into clans, and speak to each other in many different chat channels.
The game now hosts a player base of 100,000 to 150,000 regular users.3 It is also particularly notable for managing to be financially successful purely from donations rather than from advertising or subscription fees like most online games.4
Contents |
The player takes on the role of an adventurer who is tasked with solving problems and killing monsters in a fantasy-based kingdom. The game is humorous in nature, and most quests, battles and individual item descriptions include jokes, witticisms, or references to popular culture.
The Naughty Sorceress has captured and "imprismed" (imprisoned in a prism) the Kingdom's ruler, King Ralph XI. The ultimate objective of the game is to defeat the Naughty Sorceress and free King Ralph.
In King Ralph's absence, most of the power in the Kingdom of Loathing is held by the Council of Loathing, which gives quests to players as they increase in level, with the final Council quest (the Naughty Sorceress Quest) given when the player finishes the other quests received from the Council. Players can unlock up to 34 quests from other sources, some of which are only available after ascending. As much as the Council cares about their King, it seems that they are in no particular hurry to aid his rescue. At one point, they explicitly tell the player they "would continue to have absolute power throughout the land" if the player does not free the King, and that there is "Seriously, no rush."
Gameplay involves fighting monsters, completing quests, gaining skills and stats, and accumulating items and meat.
In a system that is sometimes referred to as "turn-" or "tick-based" gameplay, a player is supplied with a number of adventures each day. The game day resets at a time called "rollover", which starts at 9:30 PM MST (GMT -7). Rollover lasts about 30 minutes, except on Saturdays, when it takes about an hour and a half. Players are allotted forty adventures every rollover, though they can increase that number with various equipment and items. Additional adventures can be acquired by consuming food, booze, and spleen-damaging items. However, only a limited amount of each can be consumed each day, and drinking too much booze puts the character into a drunken stupor for the remainder of the day. Rollover is essentially a rest period for each character; drunkenness, fullness, and spleen damage are reset to zero, and minor amounts of HP and MP are restored. Although a player can accumulate a large number of adventures, the number is reduced to 200 at rollover.56
Combat against a monster takes one adventure and is turn-based, allowing the player to use attacks, skills, or items each round.
Players can combine items by using "meat paste", which is made from currency. They can also cook food, mix cocktails ("cocktailcrafting"), smith weapons and armor ("meatsmithing"), and make jewelry ("jewelrycrafting"). Some items can only be created by players with a certain skill, which makes them rarer and more valuable (for instance, Saucerors and Pastamancers have access to skills that together make some of the best foods in the game, and Disco Bandits have access to a skill that allows them to make some of the best drinks in the game). Players may also make items such as the "Chef-in-the-box" or "Bartender-in-the-box" to cook or mix drinks for them without consuming adventures (these items have a limited number of uses, after which they explode). Updates and new content are frequent occurrences.
While Kingdom of Loathing's player versus environment content largely operates as a single-player game, there are other features based upon multiplayer interaction.
Players can compete for spots on leaderboards for certain accomplishments such as having the largest collection of items, achieving the fastest ascensions, or eating the largest quantity of a given food.
Player versus player (PvP) combat is voluntary, and only those who have broken their "Magical Mystical Hippy Stone" can attack or be attacked by other players. Players can repair their stone, removing themselves from the PvP community. A PvP battle is unlike combat against monsters and features a series of stat comparisons and a randomized selection of "minigames." These tests, which range from a "Work Ethic Contest" to "Wine Tasting" or even "Balanced Diet," compare sometimes obscure statistics of the two competitors. The winner of the PvP battle can take rank, stats, or sometimes even meat and items from the loser. However, there is no direct form of PvP, and the winner of the minigames is purely based on the characters' stats and chance.7
The game features an integrated chat system which is only available after completing a basic test of English grammar and spelling (with one mocking question, "What was the color of George Washington's favorite black horse?"). There are many chat channels, including even a (barely used) channel in which all chat must follow the syllabic conventions of English haiku. Most of the chat channels are moderated; those who violate the chat rules are banned, with ban duration increasing for successive bans. Players can also message each other and send gift packages in-game. The official Kingdom of Loathing forums are also an active venue for discussion among players.8
At level 3, players may join a clan. Clans are bands of players who can share items through a clan stash and have clan hall, which can be furnished with beneficial equipment. A clan may choose to engage in inter-clan warfare, fighting other clans for prestige and status. Members can chat with their friends in a clan-specific chat channel.
On June 16, 2008, a clan basement was added, in which clan members can play cooperatively in Hobopolis, the underground city of hobos. It features a large group of zones for higher level players, where they work together to defeat all the enemies in that zone, allowing them to fight high level bosses and collect very powerful rewards. The dungeon can also be "Flooded", effectively resetting the areas and allowing players to begin again. Eurogamer likened this multiplayer dungeon to World of Warcraft instances.9
Players can buy a store in The Mall of Loathing and sell items to other players. Most items, such as consumables, equipment, and Mr. As can be traded in this way. Direct trading between two players is also possible, and in the trade chat channel, users can auction items and advertise shops.6 Some players enjoy playing the market in an attempt to attain economic superiority.
However, some items cannot be exchanged through the mall. Gift items (like stuffed animals) could only be given or traded directly until March 25, 2008. Other things like quest items and Stainless Steel/Plexiglass items cannot be moved from one character to another in any way.
Players buy display cases to show off collections of various items, as a second store, or simply to store items they do not immediately need.
Players choose from six classes when they create a character (and after each ascension). Each class specializes in one attribute, and raising that attribute sufficiently results in gaining a level. Each class has a quest for an "epic weapon" which can be upgraded to a "legendary epic weapon", both of which give a bonus to their main attribute to that class alone. There used to be a quest which rewarded the character with an epic hat, but it has been temporarily unavailable since the implementation of NS13.10 Players also receive a non-tradable class-dependent stainless steel, plexiglass, or brimstone item as a reward for completing harder ascensions. There is also a trophy for each of these classes, awarded to those who attain level 30 or higher.
Familiars are creatures that can accompany players in combat, performing (usually) helpful actions. Players obtain familiars by placing certain items into a "Familiar-Gro Terrarium" at their campground. Inside, the items "hatch", becoming the familiar. A player can adventure with one familiar at a time; the rest remain stored in the terrarium. Familiar equipment is available to improve the abilities of each familiar. There is familiar specific equipment and some generic equipment, as well.11
Most familiars gain experience to gain levels (expressed as weight in pounds) as they participate in combat, compete against other familiars in the Cake-Shaped Arena, and through other means. Familiars become stronger as they gain experience. The maximum base weight of a familiar is 20 pounds. This weight can be increased with items, equipment, and buffs. At each ascension, the player's familiars' experience is reset to zero and weight is reset to one pound. However, the number of kills that each familiar accumulates doesn't reset.
Familiars display many abilities. For example, a Sabre-toothed Lime attacks monsters, a Leprechaun grants extra meat after combat, a Hovering Sombrero increases stat gains. Some familiars are combinations of two other types, and cost the equivalent of one Mr. Accessory or more. Others, such as the Misshapen Animal Skeleton and the Ninja Pirate Zombie Robot, require a lengthy search or expenditure of meat to gather their component parts.
Ascension is a feature added to the game on June 9, 2005 that allows players to "win" the game and play through it again.12 Ascending players must choose a difficulty level (Casual, Normal, Hardcore, or Bad Moon), a dietary path (Normal, Teetotaler, Boozetafarian, or Oxygenarian), a class, a gender, and a zodiac sign. With the exception of a casual run, players may also choose one skill from their existing skillset to make permanent, meaning that it will be available in all future ascensions. There are large amounts of ascension-only content, including ascension rewards and zodiac sign zones.
The ascension mechanic is very similar to the New Game+ feature on many console-based games.
On February 10, 2003, the Kingdom of Loathing was officially launched to the public in an open beta-testing stage.13 On June 9, 2005 came the release of ascension,12 followed by another major update to the game on June 25, 2007, NS13.14
Kingdom of Loathing does not charge subscription fees. Maintenance and development of the game is supported by sale of associated merchandise, and by donations. Player donations of at least $10 USD to Asymmetric Publications result in a "gift" of an in-game stat-boosting item known as a Mr. Accessory, or "Mr. A"; one Mr. Accessory for every $10. Mr. Accessories can be traded to other players, equipped to give +15 to all stats, spent in the "Mr. Store" to buy powerful items (including special monthly items), or used to purchase customization of one's account (such as a unique avatar and more recently a custom title). The bearer also has "(player's name) is the proud bearer of a Mr Accessory" added to their profile.21 Five Mr. Accessories can be used to purchase a Golden Mr. Accessory. The many uses of Mr. Accessories help to ensure a steady flow of incoming donations.
Jick offers a different gift for a donation of $10 Canadian in cash: an in-game item called Mr. Eh?. Mr. Eh? is a Canadian version of Mr. Accessory. The stat gain of a Mr. Eh? is roughly proportional to the exchange rate between Canadian and United States currency, and is adjusted at the whim of the developers, but cannot exceed 15. The current stat gain is +13 to all stats. The bearer also has "(player's name) is the prood bearer of a Mr Eh?" added to their profile, supposedly a play on the Canadian accent.22 Unlike a Mr. Accessory, Mr. Eh?s cannot be spent in Mr. Store.
Many regular KoL players advocate the use of proper grammar, spelling, and punctuation, and will often correct those who misspell words or use leetspeak in chat. There is an in-game item called a 'WANG' which, when used, will correct chatspeak (e.g. u to you, thx to thanks, etc.).
Spoilers are generally discouraged in KoL. Players are encouraged to give hints, sometimes in haiku form, to help less experienced players. In the KoL forums, spoilers are typically hidden in black boxes. It is forbidden to publicly give away spoilers in chat, although many external websites provide spoilers and are extremely popular among KoL players.23 Many players use these sites to learn tricks about speed ascension and hardcore.
There have been several player-based projects that revolve around the game. Successful projects include the official KoL fansite Coldfront which now hosts a growing KoL-specific wiki; The Player-Made Music Site, a sizable collection of music created by players of the game that features both parodies and original songs about the game as well as non-game-related pieces by or involving players (as well as links to many band and artist sites); and KoL Weekly, a web-based fanzine about goings on in the Kingdom (although this has not been updated since April 2007).
KoLmafia is a fan-made Java desktop client for the game. It provides an alternative interface to the game as well as several bot utilities to automate many aspects of the game. Similar projects include KoLmelion and KoL CLI. In a similar vein, several players have developed an extensive library of Greasemonkey scripts for the Firefox web browser. These scripts allow users a great deal of extra functionality and enable customization of the game's interface.
Since 2004, Asymmetric has hosted an annual player convention called KoLCon. In recent years, each convention has taken place during a weekend in September in Tempe, Arizona, the location of Asymmetric Publications' home office. The 2007 event featured live performances by The Minibosses, Nekrogoblikon, and MC Frontalot.24
A Web-based SHOUTcast radio station, Radio KoL is the "official unofficial" radio station of KoL. It is a 24/7 DJ-hosted station, with volunteer DJs drawn from the KoL user base. Radio KoL is nonprofit and sustains itself solely through donations.25 It was founded in June 2004 by KoL players SeveredToe and Artsychick (all DJs are known by their KoL character names.) Radio KoL primarily consists of DJ-hosted music shows. DJs frequently take song requests from players through the KoL chat system. Jick has created several exclusive items for Radio KoL DJs to give away in contests.
Twice weekly, Jick, Mr. Skullhead and other development team members host shows on Radio KoL in which they discuss the state of the game and answer questions from players. Past shows dating back to 2004 are archived on Kingdom of Loathing's website. [1]
Radio GKOL is a separate Shoutcast station that was created by regulars of the /games chat channel, and features many of those regulars as DJs.26 These shows often include games, contests, and prizes. Their motto is: "We exist to give you sh*t sic."
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Critical response for Kingdom of Loathing has been generally positive with consistent praise for the game's humour and surrealism. The gameplay and content have also been praised as being "well designed" and having a "huge amount of content".27 Jay Is Games called it "a 'must play' game for RPG fans who want something different."30 Worlds In Motion said "Kingdom of Loathing isn't just a great game, but a really unique and interesting MMO".17 The graphics have had mixed reception with some reviewers praising the decision to focus only gameplay but others deriding them as "functional, but nothing more".28 The player community has also received consistent praise for being welcoming and for using proper English unlike other MMORPGS.1727